It stores electrical energy under very high pressure. It often explodes with little or no provocation.
At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card of that type (instead of a Pokémon) that provides 2 energy. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.
| Weaknesses | Resistances | Retreat cost |
|---|---|---|
| - |

Artist: Keiji Kinebuchi
Flip a coin. If tails, Electrode does 10 damage to itself.
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